Joe Sandstrom

Character TD / Modeler / Artist / Generalist

 

311 N. Buena Vista St

Burbank, CA 91505

Mobile: 407-716-0398

joe@joesandstrom.com

 

 

OBJECTIVE:

To secure a position with a company working towards the highest level of quality, providing characters and their stories with the Illusion of Life.

 

 

PROFESSIONAL EXPERIENCE

 

Walt Disney Feature Animation                                                             2004-present

            A Day With Wilbur Robinson – Feature Film – Character Finaling Technical Director

           

Legacy Animation Studios, LLC                                                                          2003-2004

                Lucky (Animated Short Film) – Development  / CG Technical Director

§         Studio created by Walt Disney Feature Animation Florida artists

§         Provided direction for 2D / 3D integration

§         Layout and pre-visualization of  CG camera moves

§         3D modeler and rigging of CG props and environments

 

Audio-Visual Imagineering                                                                                 2002-2003

                Legends of the Night Sky: Orion (2D/3D) – CG Technical Director / Animator

§         First 2D animated film for 360 degree full-dome video

§         Curve compensation within the 3D environments to make the film appear flat when projected on the curved dome surface.

§         Technical Director for this Large Format Immersive Theatre Film

§         3D modeler / rigging / animated 3D character sequences

§         Created animatics and layouts for 2D / 3D sequences

§         Compositing and integration of traditional animation with CG elements

§         Created CG environments to seamlessly blend with the 2D animation

 

The Ballistic Pixel Lab                                                                                         2000-2002

                Day In The Life – 2D Animator / Illustrator

§         Served as a 2D lead key, in-betweener, and clean-up animator

§         Character design and illustrated comic book

Digital Juice

 Jumpbacks – Motion Graphics Artist

§         Created High Def (HD) animations for the “Jumpbacks” digital backdrops

Electronic Arts - Canada

                James Bond 007 Racing – Cinematic Artist – CG Technical Director / Animator

§         3D modeler for characters to be used in cinematic cut-scenes

§         Served as a lead animator for cinematic cut scenes

§         Rigged and created facial animation for cut scenes

 

Henderson Design and Associates                                                                               2000

                Creation Adventure Team (Video Series) – Story Artist

§         Storyboard Artist

 

 

The Animation Mill                                                                                               1999-2000

                Kraken - Sea World Orlando - CG Technical Director / CG Animator

§         Supervising Animator on CG sequences

§         Concept Artisr / CG Modeler / Story Artist

§         Character rigging and texturing

                Dawn’s Early Flight (Short Film) – CG Technical Director / Supervising Animator

§         Rigging and animation of main and secondary characters

§         Concept artist for characters / props / sets

§         Character Modeler / Texture Artist / Story Artist / Layout Animator

 

Electronic Arts - Tiburon Entertainment                                                             1998-1999

                Madden NFL 2000 (Playstation, N64, PC) - Computer Graphic Artist I

-          Created in-game team art, models, and textures

-          Concept Artist for fantasy football teams/players

 

 

 

EDUCATION

 

The Art Institute of Pittsburgh                                                                            1996-1998

Pittsburgh, PA

                Associates Degree in Specialized Technology

            Major: Computer Animation and Multimedia

Crealde School of Art & Design                                                                          1999-2004

Orlando, FL

                Continued artistic workshops from Walt Disney Feature Animation Florida artists

                                -       Classical training in figure and life drawing.

                                -       Character design and development studies.

 

 

 

Software Knowledge:

Maya

3dsmax

Character Studio

After Effects

Photoshop

Premiere

Illustrator

Cartoon Television Professional

Corel Painter

Digicel

Digital Fusion

Nendo

Silo

Sonic Foundry Vegas Video

 

 

 

 

REFERENCES

 

Available upon request