Joe Sandstrom
Character
TD / Modeler / Artist / Generalist
OBJECTIVE:
To secure a position
with a company working towards the highest level of quality, providing
characters and their stories with the Illusion of Life.
Walt Disney Feature Animation 2004-present
A Day With Wilbur Robinson –
Feature Film – Character Finaling Technical Director
Legacy
Animation Studios, LLC 2003-2004
Lucky (Animated Short
Film) – Development /
CG Technical Director
§
Studio created by Walt Disney Feature
Animation Florida artists
§
Provided direction for 2D / 3D
integration
§
Layout and pre-visualization of CG camera moves
§
3D modeler and rigging of CG props
and environments
Legends of the Night Sky: Orion (2D/3D) – CG Technical Director / Animator
§
First 2D animated film for 360 degree full-dome video
§
Curve compensation within the 3D environments to make the film
appear flat when projected on the curved dome surface.
§
Technical Director for this Large Format Immersive Theatre Film
§
3D modeler / rigging / animated 3D character sequences
§
Created animatics and layouts for 2D /
3D sequences
§
Compositing and integration of traditional animation with CG
elements
§
Created CG environments to seamlessly blend with the 2D
animation
§
Served as a 2D lead key, in-betweener,
and clean-up animator
§ Character design and illustrated comic book
Digital
Juice
Jumpbacks –
Motion Graphics Artist
§
Created High Def (HD) animations for the “Jumpbacks”
digital backdrops
Electronic
Arts -
James
Bond 007 Racing – Cinematic Artist –
CG Technical Director / Animator
§
Served as a lead animator for
cinematic cut scenes
Creation Adventure Team (Video Series) – Story Artist
§
Storyboard Artist
Kraken - Sea World
§
Supervising Animator on CG sequences
§
Concept Artisr / CG Modeler / Story
Artist
§
Character rigging and texturing
Dawn’s
Early Flight (Short Film) – CG Technical
Director / Supervising Animator
§
Rigging and animation of main and secondary characters
§
Concept artist for characters / props / sets
§
Character Modeler / Texture Artist / Story Artist / Layout
Animator
Madden NFL 2000 (Playstation, N64, PC) - Computer
Graphic Artist I
-
Created in-game team art, models, and textures
-
Concept Artist for fantasy football teams/players
Associates Degree in Specialized Technology
Major: Computer Animation
and Multimedia
Continued artistic
workshops from Walt Disney Feature Animation
- Classical training in figure and life drawing.
- Character design and development studies.
Software Knowledge:
Maya
3dsmax
Character
Studio
After
Effects
Photoshop
Premiere
Illustrator
Cartoon
Television Professional
Corel
Painter
Digicel
Digital
Fusion
Nendo
Silo
Sonic
Foundry Vegas Video
REFERENCES
Available upon request